Procedural Dungeon Generator 3.1

With Update 3.1 I’ve updated the project to support Unreal Engine 5.4 and fixed a generation issue with all versions.

Update 3.1

  • Added

    • Project supports Unreal 5.4

  • Fixed

    • Fixed an issue that caused bridges that overlapped culled tiles within a room to be culled as well.

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Petri Kings: Devlog 1

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Procedural Dungeon Generator 3.0